Option path logic needs to Mut 23 coins be enhanced. Instead of studying leverage and space Madden now has it based on coverages. For example against cover 2 get and there is a route supposed to run a streak beneath the safety and in the hole over a corner. This forces the recipient to an out route against a could flat which will never be open.
Also quarter apartments need to be repaired so that they understand their assignment and do not follow drags throughout the field. I don’t need them running into 40 yards downfield or the side of the area. So Madden 23 should be a far better game than Madden 20 while still having lots of issues that need to be fixed. That is coming from my perspective as someone who enjoys passing the ball and attempts my best to run an air bomb crime as realistic as possible with the adaptations I need to create for madden, and a match coverage defense based on real world principles awarded the limitations and bugs of Madden.
Eagles Players Guess their Madden 23 Tests
Cool, but Madden ratings are not really about the participant or his skill level. Madden ratings are about EA separating as much money from the end users as possible every season. Require Madden 20 for example. We started off the season with a 68 Carson Wentz so EA could sell thousands and thousands of gamers a 79 Wentz card, after which yet another 92 Wentz card a 92 Wentz card plus a 97 Wentz card. It was an 84 card, a 76 card, a 72 card, a 92 card, and a 95 card. EA doesn’t give a shit about the players, or the gamers. Or the sport for madden 23 coins cheap that matter.