For more information about Jagex’s publication of This Means Warp, we reached out to Outlier Games’ founders Paul Froggatt and RuneScape Gold and Lead Product Manager for Jagex Robert Fox-Galassi for their thoughts about the new partnership.
Like many independent developers, our first steps into the game industry began by experimenting with game concepts and codes over some time before finally creating something playable!
I’ve had 10 years of experience working at Google before I made the decision to pivot to developing games full-time. Matt’s work spans the construction of Hollywood computer systems for movie sets, a stint in South Korean esports and mobile game development. We’re so excited to share the work we’ve done with this Means Warp.
A myriad of video games has given an ambitious developer the idea to develop their own. However, it’s not common to see the work of a different creator picked up by the creator of the original title.
This was the case for Brendan Malcolm, the one-man team of Australian developer Games By Malcs, whose idle RPG Melvor Idle is now being published by Jagex who are the developers of RuneScape (a game which was the main motivation for his own game.
Melvor Idle strips away the 3D graphics and environments of RuneScape and similar MMOs and distills it down to a menu-based idle game which lets players manage their inventory, skills and quests. Engaging in combat and winning earns XP and loot that can be invested into whichever level of skill tree or upgrade players want, while repeating actions like crafting or woodcutting can bring benefits.
Malcolm has been playing RuneScape since his early days He has also played in several of the most popular idle games, such as Clicker Heroes, Cookie Clicker and NGU Idle. While he was a fan however, he believed that it could be doing something more rewarding in the same way to Jagex’s top RPG.
“So, I decided to challenge myself to make my own game, but never ever imagining it would actually be released, or even become the kind of game that is so popular,” he tells GamesIndustry.biz. “I was trying to make something outside of the established idle game mold with a feature-rich game, and gave players some real choice in how they wanted to progress instead of simply increasing the number of players on a daily basis.
After playing around with ideas for bit in a closed room I began to combine ideas and the mechanics of classic MMOs alongside the popular idle game design, creating something that could be enjoyed casually, on the go, and fit it into the player’s hectic life.”
The author adds: “While the numbers and statistics stuff isn’t something that all players are most interested in when playing MMOs but it’s what the majority of fans gravitate towards once the exploration is over. As it’s often so central to the things that long-term players are focused on it was logical to integrate this feature as one of the main elements of the game’s design with Buy RuneScape Gold. Furthermore, it blends perfectly with common design elements in most games that are not played.”